Saturday, September 7, 2024

Beadle & Grimm’s Announces New Line Of Collectible Dice Sets Celebrating Classic D&D Modules

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Beadle & Grimm’s have announced a new line of accessories to help celebrate six iconic D&D adventures. The Classic Module Dice Collections feature collector boxes designed around classic Dungeons & Dragons modules, filled with themed elements as well as a custom dice set.

Beadle & Grimm's Classic Module Dice Collections

Featuring felt-lined boxes, these collections are themed to a classic module and contain module-themed elements, including:

  • A set of seven resin dice, plus an oversized d20 themed to the adventure
  • Felt-lined rolling box
  • Four collector cards with classic Dungeons & Dragons module art on the front, as well as historical lore details and additional artwork related to each module on the back
  • 50th anniversary commemorative coin celebrating the module

The first six classic modules to receive themed boxes are:

Expedition to the Barrier Peaks

Beadle & Grimm's Classic Module Dice Collection Barrier Peaks

The Grand Duchy of Geoff has recently been plagued by a rash of unusually weird and terrible monsters of an unknown sort. This western area, particularly the mountain fastness which separates the Grand Duchy from the Dry Steppes, has long been renowned for the generation of the most fearsome beasts, and it has been shunned accordingly — save a handful of hardy souls with exceptional abilities. Within the last few months, however, a walled town not far distant from the area, and four small fortresses as well, have been destroyed by mysterious attacks!

S3: “Expedition to the Barrier Peaks” (1980), by Gary Gygax, is the third “Special” adventure for AD&D. It was published in February 1980 and became famous for adding in “science-fantasy” to Dungeons & Dragons for the first time. An updated version of the adventure was included in Quests From The Infinite Staircase. It was ranked the fifth-best Dungeons & Dragons adventure of all time by Dungeon magazine in 2004 and ranks Stephen Colbert among its fans. Its commemorative coin and felt lined box show two of the robots from the adventure.

Ravenloft

Beadle & Grimm's Classic Module Dice Collection Ravenloft contents

Under raging stormclouds, a lone figure stands silhouetted against the ancient walls of castle Ravenloft. Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power – and of madness. His once-handsome face is contorted by a tragedy darker than the night itself.

Rumbling thunder pounds the castle spires. The wind’s howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they came – all according to his plan. He, the master of Ravenloft, will attend to them.

Another lightning flash rips through the darkness, its thunder echoing through the castle’s towers. But Strahd is gone. Only the howling of the wind – or perhaps a lone wolf – fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.

I6: “Ravenloft,” by Tracy and Laura Hickman, was the sixth module in the long-running Intermediate series of adventures for AD&D. It was released in October 1983 and introduced Strahd von Zahrovich to Dungeons & Dragons. Since then it has become one of the most popular settings in all of D&D, receiving new versions in every subsequent edition including Fifth Edition’s most popular adventure Curse of Strahd as well as the setting book Van Richten’s Guide To Ravenloft. Its commemorative coin depicts Strahd against the full moon of Barovia with the felt lined box showing the foreboding outline of Castle Ravenloft itself.

Temple of Elemental Evil

Beadle & Grimm's Classic Module Dice Collection Temple of Elemental Evil contents

A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness it prowls the land and safety is but an illusion, for it watches from every shadow and ponders possibilities.

T1-4: The Temple of Elemental Evil (1985), by Gary Gygax and Frank Mentzer, was published in August 1985. It acts as an expansion of Gygax’s earliermodule, The Village of Hommlet (TSR, 1979) It was the first part of what many consider to be Gygax’s magnum opus as a designer: Queen of The Spiders.  It was voted the 4th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. It’s commemorative coin depicts the alchemical symbols of the four elements and its felt lined box shows the temple’s gates.

Tomb of Horrors

In the far reaches of the world, under a lost and lonely hill, lies the sinister Tomb of Horrors. This labyrinthine crypt is filled with terrible traps, strange and ferocious monsters, rich and magical treasures, and somewhere within rests the evil Demi-Lich.

Considered one of the most challenging pieces of game design ever published for Dungeons & Dragons and one of Gary Gygax’s greatest creations. It was is the first “Special” adventure for AD&D and first published in 1978. Tomb of Horrors was considered the third greatest Dungeons & Dragons adventure of all time by the staff of Dungeon in 2004. A new version of the adventure was featured in Tales From The Yawning Portal. Its coin and felt lining both show the famous statue trap that contains in its mouth a Sphere of Annihilation.

Vecna Lives!

For centuries, Vecna – archmage, despotic tyrant, the most fearsome of all liches – has been nothing but a fearful legend to the honest folk of Greyhawk. Once the supreme master of all undead sorcerers, even today his Hand and Eye are objects of immense power.

Now something evil is stirring in the lands around Greyhawk. The Hand and Eye of Vecna have been found – and Vecna wants them back.

Vecna Lives! (1990), by David “Zeb” Cook, was the fourth adventure in the World of Greyhawk Adventures series. It was published in January 1991. It was the final such adventure before Greyhawk adventures continued in the two-book “WGS” (a.k.a. “Swords”) series (1991).  Its coin and felt lining both show the famed Hand of Vecna that made its debut in this module.

White Plume Mountain 

White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons and devils.

S2: “White Plume Mountain” (1979), by Lawrence Schick, is the second “Special” adventure for AD&D. It was published in August 1979. It was one of the first titles to come out of TSR’s Design Department and the first AD&D adventure not to be written by Gary Gygax.  It was ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. An updated version of the adventure was included in Tales From the Yawning Portal. Its commemorative coin shows the famous Giant Crab boss from Encounter 17 with the felt lining showing White Plume Mountain itself.

Once these sets are in stock they can be purchased separately, but the special Collector’s Boxed Set is only available during this pre-order through August 11th, 2024 (or while supplies last). They are expected to ship in October 2024.

Images via Beadle & Grimm’s

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Author

  • Dan Arndt

    Fiction writer, board game fanatic, DM. Has an MFA and isn't quite sure what to do now. If you have a dog, I'd very much like to pet it. Operating out of Indianapolis.

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