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Journey To Wildemount In the Newest D&D Sourcebook Straight From the Mind of Matt Mercer

The world of Dungeons & Dragons just got bigger…and wilder. Announced today, the Explorer’s Guide to Wildemount is the first official collaboration between Wizards of the Coast and Critical Roll, allowing adventurers to follow in the footsteps of Vox Machina and the Mighty Nein in journey’s through Matt Mercer’s world of Wildemount. The 304-page Explorer’s Guide to Wildemount invites DMs to start playing in any of Wildemount’s regions using introductory adventures, dozens of story-inspiring plot seeds, and the new heroic chronicle system. Adventurers can also expect to discover countless secrets revealed by Critical Role Dungeon Master Matthew Mercer for the first time. Players and DMs will find new character options available for play in any campaign, like the Echo Knight fighter subclass, spells of dunamancy, numerous new monsters, and other new little goodies. The new book will not only add monsters, magic, and races to the game but a few new mechanics as well. New magic items that level and change as a character develops, as well as a brand new “Adventure Chronicle” system, show Matt’s devotion to storytelling as a core part of D&D. “Dungeons & Dragons has had such a massive, positive impact on nearly my entire life,” Mercer said, “and I am ever inspired by the endless creativity I see it spark in so many others across the world. To have been able to work with Wizards of the Coast to bring my world to life as an official campaign book is nothing short of surreal. I can’t wait to see what other DMs and players create within my world to make it their own!”

In a post on Reddit, Mercer described the project as something not just for fans of Critical Role, but “a love letter to the D&D community as a whole,” and that he “wanted this to be a book for any D&D player, regardless of their knowledge of (or appreciation of, for that matter) Critical Role.” He worked for over a year to create, in his words, a ” living, breathing world full of deep lore, detailed factions and societies, a sprawling gazetteer, heaps of plot hooks, and numerous mechanical options/items/monsters to perhaps introduce into your own sessions.” The Explorer’s Guide is not Matt’s first published homebrew, nor his first published tie-in to Critical Role, with the Tal’dorei Campaign Setting debuting in 2017 from Green Ronin (which also featured maps by Deven Rue). The new book differs from the previous release in its size and scale, being more than twice as long thanks to the two years of extra development the world had had since its release. A collaborative effort, the Explorer’s Guide also had input from D&D designers like James Heck and James Introcaso, Matt’s fellow CritRole producer Chris Lockey, art from by Irina Nordsol, Clint Cearley, Wesley Burt, and Jenn Ravenna, and maps by Critical Role’s official cartographer Devan Rue.

Much of the art comes directly from artists within the Critter community

 

The new book is currently available for pre-order at Barnes & Noble, Amazon, or through your local game store. Digital versions are also available for pre-order on D&D Beyond and Fantasy Grounds. The physical release will retail for $49.95, with the digital going for $9.99, and both drop on March 17, 2020.

Images via Wizards of the Coast

Author

  • Dan Arndt

    Fiction writer, board game fanatic, DM. Has an MFA and isn't quite sure what to do now. If you have a dog, I'd very much like to pet it. Operating out of Indianapolis.

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