Friday, April 19, 2024

Legends Double Whammy: The Rise of Mallus and The Wonderful Helen

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Major events happened in Legends of Tomorrow in the past two episodes, but they still handled their lighter tone quite well. This time, a double review of episodes five and six, so let’s dig in!

“Return of the Mack”

The Legends track down an anachronism in Victorian London where an actual vampire seems to be on the loose. The start out by visiting a morgue and speaking with the local coroner. As the team finds out the doctor is wearing a 2017 watch, they make the man spill the beans: he had found it in a body that had “fallen from the sky,” which he examined and then buried.

Thinking this body would be connected to the vampire situation, they go to the cemetery and end up finding Rip Hunter there, on his own journey after the vamp. It turns out he thinks this particular anachronism is related to Mallus, a powerful being whose name has been whispered throughout all of time and space. To go on this mission, Rip had to go rogue against his own foundation, the Time Bureau.

Using Nate as bait and after he gets captured easily, the mystery is solved: some cult members, which include Stein’s eccentric ancestor, are seeking to revive a secretive corpse using the blood of the great people of London and the occult powers of the Blood Moon.

The Legends put up a rescue mission, but as usual, things do go south: Nate is retrieved, but after Zari’s creepy participation in a séance hosted by one Madame Eleanor, a fight does start in the main hall. To make matters worse, the team finds out that the body that is going to be resurrected belongs to one Damien Darhk, after his death at the hands of the Green Arrow.

This leads to new conflict between Sara and Rip. Sara believes they should make a move to ‘kill Darhk for good/keep him from being resurrected,’ but Rip wants to let things go their way, at least for a little bit, in order to reach Mallus during the ceremony. Rip ends up agreeing with Sara, but goes rogue once again, locking the Legends inside the Waverider as he goes on with his plan.

As the séance involved Madame Eleanor speaking for Zari’s sister, the new team member had exited the ship beforehand so that she could ask the medium to speak with her brother again and apologize for leaving him to die after ARGUS’s attack. However, she ends up tricked by Eleanor and hands her totem, which soon she learns was a bad idea.

The main event begins as Eleanor uses her own powers and the totem’s to speak for Mallus. Rip crashes the party, but his efforts to stop this nonsense are in vain: Damien Darhk lives. Despite getting Time Bureau’s employees there to help the fight, the Darhk and Eleanor combo prove to be too powerful, and Rip comes very close to dying. The Legends arrive just in time after escaping the Waverider to save Hunter from death.

After Rip’s betrayal, Sara makes the hard-ish decision of calling in the Time Bureau to take Rip away, as the dude simply has no loyalty, going over the captain’s wishes for his own agenda. Honestly? Go, Sara. This call yields good results and, apparently, the Legends get permission to do their thing. PLUS, and I say this with a lot of excitement, we can look forward to seeing Sara and Agent Sharpe stop being catty to each other.

Meanwhile, Jax gets Ray to help him out in breaking up Firestorm. The first step was breaking the psychic connection, at least temporarily, as a trial. This process goes well, but despite Jax’s good intentions, Stein gets upset with it. However, as the episode goes by, vague things happen which propel Stein change of heart as he realizes he really wants to spend the extra time with his grandson. Therefore, he agrees to the break up without any further resistance.

“Helen Hunt”

A long take starts us in 1937 Hollywoodland where a blonde woman walks into a movie set causing all sorts of trouble because all the men are focused on her. As coincidences go, this is a big one: she enters the set of a movie portraying Troy and gets instantly cast as herself given her identity is no one less than the Helen of Troy.

At the Waverider, Ray is trying to separate Firestorm through some sort of weird science that ends up blowing up in their faces, quite literally. The result is a Freaky Friday situation in which Jax and Martin swap bodies, leading to all sorts of age jokes and funny shenanigans. As Sara puts it in a meta way, “It must be Tuesday.”

The Legends take notice of the anachronism in Hollywood as history got changed and, to get their mojo back, they decide to go forth for what would be an easy mission while they can’t solve their Damien Darhk problem quite yet. Upon arrival, they notice how this new method actor is making the rounds, prompting men to fight for her and Nate recognizes her as Helen of Troy.

Meanwhile, Martin is having the time of his life meeting his boyhood crush Hedy Lamarr, a brilliant scientist-actor of whom he is especially fond. Sara, Zari, and Amaya try to get Helen to go with them quietly, but she is reluctant due to the way she is treated in Troy, having been locked up and an excuse for war-waging among men for years. To make matters worse, as she runs away, they soon find out she is being managed by Damien Darhk. The man himself tries to achieve a parlay with Sara, telling them to go away and let him tend to his evil businesses or else he will kill all the Legends, one by one.

Sara takes her time to discuss the indecent proposal with her crew, but ultimately, they decide to fight Darhk. Sara enlists only the women to retrieve Helen this time as even the guys on the team fell victim to her “curse” of making men fight for her. They go to her current location and successfully convince her to go willingly given the Hollywood studio heads’ fights were escalating to gunpowder levels.

As they return to the ship, the electronic problems they’ve been having all day — from the comms being down to Gideon shutting down — are all a ripple effect from Helen’s one pompous day at Hollywood. It turns out that Helen’s appeal discouraged Hedy Lamarr from pursuing her dreams which not only included movies but patented technology that would eventually pave the way for the advanced technology on the ship.

Thus, the mission can’t end yet as the team still need to get Hedy back on track. As the onboard Lamarr Stan, Martin volunteers as tribute. However, Damien and Eleanor find them together and, having his proposition ignored, the fight begins.

As the legends go after Martin, Helen is left to the care of Zari and Amaya who even hands Helen a knife so she would not be defenseless. Kuasa, the “water witch” from team Darhk/team Mallus enters the Waverider and knocks Zari out (sidenote: the team is referring to Zari as Z now, and I just wanna say that it’s very, very cute). Kuasa proceeds to have a word with Amaya, and she reveals herself as Mari McCabe’s older sister and, therefore, Amaya’s granddaughter which sort of explains why she is a totem-bearer. However, before Kuasa can reveal some important plot information, Helen stabs her with her knife, and she perishes. LadyX.ch

Back outside, Damien and Sara decide to have an oldfashioned League fight, without magic. As Sara suddenly becomes an expert assassin again (her skills come and go as the plot demands, as you are all aware) and gets ready to kill Darhk, Eleanor interferes with magic and reveals herself as Darhk’s daughter. As Eleanor readies to kill Sara, Hedy tells Martin and Jax to fuse which is something they were afraid of doing after their swap.

Fortunately, it all works out with Firestorm who is now stable and gets the best out of the Darhks, who retreat away. The crew gets back on the ship as they are now ready to leave Hollywood as the Hedy Lamarr situation has been resolved. Still, they still have Helen aboard, who is feeling miserable about having to go back to her shitty life. Her arguments get the best of Zari who, through a loophole, takes her to the same period as she went missing, but a much better place than Troy — a nice, Greek, aesthetically pleasing, and well-saturated place where only women are allowed. The episode closes with what we already knew: that place’s name is Themiscyra, which was WONDERFUL, like, hell yeah, Legends of Tomorrow, you just blew my wig to the stratosphere.


Images Courtesy of The CW

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