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Dungeons & Dragons Plans Major Rules Expansion With ‘Tasha’s Cauldron of Everything’

In a summer already jam packed with Dungeons & Dragons news, one more big announcement has hit the world as we go into the fall. Announced yesterday, Tasha’s Cauldron of Everything will be a new catch-all splatbook featuring brand new rules affecting all aspects of the game, similar to the previous books Xanathar’s Guide To Everything (hence the similar name). Like the previous book, it will codify many of the Unearthed Arcana rules that have been playtested and tweaked to balance them for official release. This includes multiple subclasses, the Artificer subclass, and even a whole section on puzzles! You can check out the full release below.

RENTON, WA – August 24, 2020 – What wonderful witchery is this? Dungeons & Dragons presents a magical mixture of new rules options and subclasses for the world’s greatest roleplaying game with Tasha’s Cauldron of Everything. The contents of Tasha’s Cauldron of Everything will be available on November 17, 2020, with a cover by Magali Villeneuve and an alt-cover by Wylie Beckert only available through local game stores. Pre-orders are available now, and fans will get a chance to preview some of the new subclasses and more at D&D Celebration, an online gaming event open to fans all over the world, taking place September 18-20.

 Following in the footsteps of Xanathar’s Guide to Everything and incorporating more than a year of playtest feedback from the D&D community, Tasha’s Cauldron of Everything introduces class features and subclasses which add flavorful options to the character classes players already enjoy. The artificer class, a fan favorite, also appears in the book, as do group patrons who can help mold the characters’ story and a customization option that lets you shape your character’s origin.

The alt cover will only be available at brick and mortar game stores

 “The special witchcraft of Tasha’s Cauldron of Everything is the freedom it gives you to personalize your D&D character in new ways,” said Jeremy Crawford, the book’s lead designer and the principal rules designer of Dungeons & Dragons. “D&D adventurers are exceptional, and this book gives you the tools to make them and their story even more extraordinary.”

 This witch’s brew wouldn’t be complete without new feats, new spells for both player characters and monsters and new magic items, including magic tattoos and mighty artifacts. The book also contains new tools for Dungeon Masters, such as expanded rules for creating and playing sidekicks and rules for venturing into various supernatural environments. The book closes with a plethora of puzzles perfect for any campaign, ensuring there’s something to please every adventurer’s appetite.

You can pre-order the book here or through your FLGS, where it will run you the standard price of $49.95.

 

Images via Wizards of the Coast

Author

  • Dan Arndt

    Fiction writer, board game fanatic, DM. Has an MFA and isn't quite sure what to do now. If you have a dog, I'd very much like to pet it. Operating out of Indianapolis.

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